coursera

Design Thinking

According to Prof. Werbach in the Gamification course on Coursera, design thinking has 4 characteristics. Design thinking is purposive Design thinking is human centered, which means it accounts for the humans who will be participating in the experience Design thinking balances analytical & creative thinking Design is iterative, and involves several rounds of prototyping and playtesting. … Continue reading

PBL
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PBL

The most common elements in gamification are PBLs. That stands for Points, Badges, and Leaderboards. Points help to keep score during the game, so that a winner can be identified. They can also determine who has completed the game and reached a win state. Points can also connect to rewards, both in game or in … Continue reading

Why Gamify
coursera

Why Gamify

I began trying to complete my first written assignment for the Gamification course, and I realized that I needed to revisit the reasons Professor Werbach gave for pursuing gamification. He identified 5 reasons: An engagement gap: a need to get more people to connect with or use a product or service Choices: an effort to … Continue reading

Pyramid of Game Elements
coursera

Pyramid of Game Elements

In video lecture 4.2, Prof. Werbach introduces the Pyramid of Game Elements (See screenshot). Every game is constructed of dynamics, mechanics, and components that contribute to the overall experience. It is not essential that every game utilize all of the available options for each element, but the combination creates the richness of the experience. Dynamics … Continue reading

Types of Fun
coursera

Types of Fun

In addition to the formal courses I am taking for credit, I am also taking the free Coursera course on Gamification. It has been fascinating, and is probably the best example I have seen yet for a MOOC (Massively Open Online Course). I particularly wanted to capture Professor Werbach’s list of the types of fun, … Continue reading